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- id-daemon
- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
Red Dead Redemption 2
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Postby id-daemon »
Red Dead Redemption 2 tool.
Character parts may be extracted one by one, or as predefined game combinations. For example, these are some different variations of Dutch:
*edit by aluigi*
Last edited by id-daemon on Fri Jul 17, 2020 4:09 pm, edited 1 time in total.
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- xLumexMoon
- Posts: 16
- Joined: Wed Dec 17, 2014 4:34 pm
Re: Red Dead Redemption 2
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Postby xLumexMoon »
Wow!!!!! So Amazing!!!!
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- nitrowolf2
- Posts: 3
- Joined: Sun Jun 23, 2019 5:26 pm
Re: Red Dead Redemption 2
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Postby nitrowolf2 »
Wow this was unexpected, we gonna get a good look at what stuff is hidden in those files by any chance? I hope so
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- id-daemon
- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
Re: Red Dead Redemption 2
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Postby id-daemon »
Adding support for weapons, static props and level parts.
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- id-daemon
- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
Re: Red Dead Redemption 2
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Postby id-daemon »
Tool finished.
You can aks your friends about the files. They are distributed between people as usual.
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- GamingDamned
- Posts: 10
- Joined: Thu Jun 08, 2017 11:21 am
Re: Red Dead Redemption 2
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Postby GamingDamned »
I sent you a DM. And made a comment on xentax thread. Hoping you could share tool. The tool will be useful in my RDR Damned Enhancement Project. If you interested you can follow progress here:
https://gtaforums.com/topic/933869-wipr
... t-project/ Has Teaser Trailer link there and official discord group. I aim to Update RDR with latest and best looking visuals as possible.
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- cad5150
- Posts: 3
- Joined: Wed Nov 13, 2019 9:13 am
Re: Red Dead Redemption 2
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Postby cad5150 »
Hi, anyone willing to share Bonnie's exact model name with me? I am using Lenny's Simple Trainer to spawn ped in game and I would love to spawn Bonnie.
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- DJ Normality
- Posts: 647
- Joined: Tue Jul 24, 2018 8:52 am
Re: Red Dead Redemption 2
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Postby DJ Normality »
Oh wow. You have gotten much further than I have. Nice work! When would you be able to share the tool ?
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- zero
- Posts: 11
- Joined: Tue Jan 29, 2019 8:02 am
Re: Red Dead Redemption 2
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Postby zero »
Ye I am working in some mods for re 2 rem and tpp I would like to give it a test.
I did the nemesis mod from almost every resident evil game.
There are some 3d models in a site but I would like to extract them myself that way I won't get any "Hey I extracted that model it is mine lol"
You can check some works I've been doing in my new YouTube channel. Some mods are in the video description.
https://www.youtube.com/channel/UCW4FxI ... BUA/videos
Anyways have fun mates
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- Shanimi
- Posts: 1
- Joined: Wed Jan 15, 2020 7:59 pm
Re: Red Dead Redemption 2
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Postby Shanimi »
id-daemon wrote:Adding support for weapons, static props and level parts.
Sorry I just found this and I'm confused a bit. I'm searching for a extractor/tool to extract textures and models out of the files. Could you help me please?
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- DJ Normality
- Posts: 647
- Joined: Tue Jul 24, 2018 8:52 am
Re: Red Dead Redemption 2
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Postby DJ Normality »
There is none this is for the PS4 version of the game and the Tool is kept private i guess.
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- CheeseFriz
- Posts: 5
- Joined: Thu Mar 05, 2020 7:25 pm
Re: Red Dead Redemption 2
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Postby CheeseFriz »
Whats, and this tool works on the RDR2 version on the PC? And can you export the map (map pieces)?
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- CheeseFriz
- Posts: 5
- Joined: Thu Mar 05, 2020 7:25 pm
Re: Red Dead Redemption 2
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Postby CheeseFriz »
Ok, I understand that Open IV already has RDR2. Only I am looking for an exporter of models (for .obj or .fbx) and textures. Unfortunately, Open IV does not do such things. The only thing you can do is use a special tool that copies a model and pastes to 3DS MAX, but I dont like it :/ And it's difficult to find models ... I, for example, look for 3d models of characters and maps. I do not yet fully understand what the Id-Daemon tool is, so if I could ask for explanation I would be grateful
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- DJ Normality
- Posts: 647
- Joined: Tue Jul 24, 2018 8:52 am
Re: Red Dead Redemption 2
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Postby DJ Normality »
Yes it does. And there is no .FBX .OBJ exporter.. This is Rage Engine. Its not easy with encryption. Use the program to export textures and models as .FULL files. Open with Model Researcher find your offsets and export to .OBJ.
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- CheeseFriz
- Posts: 5
- Joined: Thu Mar 05, 2020 7:25 pm
Re: Red Dead Redemption 2
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Postby CheeseFriz »
DJ Normality wrote:Yes it does. And there is no .FBX .OBJ exporter.. This is Rage Engine. Its not easy with encryption. Use the program to export textures and models as .FULL files. Open with Model Researcher find your offsets and export to .OBJ.
Ok, do you know the file path to the character, horses and map? And in RDR2 is the map separated by files (as in GTA .rpf) or is there one model, only a few in one file? And what does the Id-Daemon tool do? Is it easier than working with OpenIV? Can export a map? And where can you download them, and does it work with the PC version ???
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- DJ Normality
- Posts: 647
- Joined: Tue Jul 24, 2018 8:52 am
Re: Red Dead Redemption 2
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Postby DJ Normality »
Here is another way I found.
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- CheeseFriz
- Posts: 5
- Joined: Thu Mar 05, 2020 7:25 pm
Re: Red Dead Redemption 2
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Postby CheeseFriz »
Hmm... Where I can download Id Daemons RDR2 Tool?
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- CheeseFriz
- Posts: 5
- Joined: Thu Mar 05, 2020 7:25 pm
Re: Red Dead Redemption 2
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Postby CheeseFriz »
I think it's easier with OpenIV xD, I think I need the ID-DAEMON's tool for that, right? It's for Blender 3D so I think. Oh, and does this tool only export individual parts of the level or pieces of the map (e.g. whole Valentine, as it was in GTA SA ;3)?
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- id-daemon
- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
Re: Red Dead Redemption 2
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Postby id-daemon »
Tool released.
PS4 game files are now freely available.
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