- •
Fixed a longstanding crash with CSoundPatch usage
- •
Fixed a crash on exit to do with panels
- •
Fixed a crash with gameui_show_dialog and remove the console command
- •
Potential crash fixes to do with traces
- •
Fixed a crash due to missing attacker in player take damage hook
- •
Fixed a crash related to static props on map load for certain maps
- •
Fixed some crashes with DSPs
- •
Fixes towards crashes with poster command and insane size values
- •
Fixed crashes with huge font blur values
- •
Fixed a crash when an NPC sees more than 255 enemies
- •
Fixed a self-crash with +vgui_drawtree
- •
Fixed a crash with multicore rendering and logging
- •
Properly handle mounted addons disappearing (unmounted) - This fixes a crash with BASS.DLL trying to play addon files that are no longer there
- •
Fixed a crash to do with static props when they change models - i.e. when a static prop goes from error.mdl to a more complex one
- •
Move various crash fixes & security improvements
- •
Restored "gamemenucommand RestartWithNewLanguage"
- •
Fixed a warning about "Invalid texture id -1" on disconnect
- •
Fixed env_blood color setting, and add new colors, as well as fixed missing textures for some settings and restored hidden settings
- •
Fixed certain detail props not rendering on maps with more than 65k of them
- •
Prevent ent_create player to avoid issues from doing so
- •
Fixed a memory leak with serverlist.Query
- •
Implemented a workaround for animation event IDs on listen servers being set to "invalid" values (client vs server conflicts)
- •
Fixed Portal 2 .wav files that are actually .mp3s not playing
- •
Fixed trackspeed only working after ReturnToEyes input (point_viewcontrol)
- •
Fixed env_screenoverlay SwitchOverlay input forcing overlays on when the entity is disabled
- •
Fixed env_zoom not working sometimes, and not undoing itself on removal
- •
Fixed scaled props scaling collision bounds twice
- •
Fixed clicking a TextEntry sometimes setting invalid caret position
- •
Fixed crashes when point_template is used improperly
- •
Fixed logic_collision_pair not working at all when spawned by map
- •
Fixed crashes when certain models are spawning generic gib types that do not come with GMod
- •
Fixed a bunch of possible crashes with Vehicles pre Entity:Spawn()
- •
Fixed whereis concommand sometimes not finding the certain workshop addons (server exclusive .GMA addons)
- •
Fixed unmounting GMAs leaving behind empty folders internally
- •
Fixed division by 0 when parsing MP3 files on Linux
- •
Resolved case sensitivity issues with lua_refresh_file
- •
Fixed materials with matproxies sometimes getting permanent artificial refcount
- •
Resolved model materials going into negative refcounts - This is a specific case where error models are "hotloaded" into non error models
- •
Fixed sprites causing material refcounts going negative - Similar case to models where sprite materials become available after precaching as error
- •
Fixed Lua particles leaking material refcount - This is fixed by precaching the material just before it is used
- •
Do not precache particle materials on the server (game.AddParticles) - Allows particle materials to reach 0 refcount on disconnect from singleplayer, and also makes no sense to precache particle materials serverside anyway
- •
Clean up rope materials on disconnect, not game shutdown - Allows rope materials to reach 0 refcounts
- •
Fixed intro screen material not being freed
- •
Fixed __error material getting an extra forever refcount on game launch
- •
Fixed __loading and __background getting forever refcounts, preventing them from being freed
- •
Fixed certain sprites (such as physgun beam) being forever referenced if drawn
- •
Fixed NPCs spawning sprites sometimes causing artificial refs on the material
- •
Fixed another case where particle materials would end up with artificial refcount
- •
Free existing/previous font textures/materials on disconnect
- •
Fixed NPC death animation blending (Community Contribution)
- •
Fixed NPC death poses (Thanks MapBase)
- •
Fixed legacy workshop addons sometimes not extracting correctly - This would happen on download, potentially after messing about with Steam files
- •
Prevent NPCs complaining about sequence -1 when trying to move, but the NPC model has no correct movement sequence
- •
Fixed NPCs and players complaining about bone access when creating death ragdolls
- •
Corrected string representations of some CLASS_ enums
- •
Fixed a crash to do with soundscapes after map cleanup
- •
Rework how movement is disabled when player is dead with movetype_walk, so gravity/velocity, etc. is still applied
- •
Fixed nextbot deaths counting twice for npc_maker
- •
Fixed flex bone drivers in-game - Made the flex bone driver code mimic the code from HLMV, which basically includes special case for BONE_USED_BY_BONE_MERGE
- •
Fixed player angles serverside while in vehicle not matching client
- •
Also fixed GetPassengerSeatPoint returning wrong values for vehicles without ACT_IDLE, such as the chair models, now will select first sequence
- •
Fixed crashes when getting name of invalid ammo type
- •
Fixed "Unknown language" in TextArea right click for certain languages, now will try to get correct name from Windows.
- •
RichText uses localized string for "Copy" in context menu, fixing extra "&" being present in Lua created version of the panel
- •
Fixed Text Entry Copy/Cut context menu buttons not being disabled when they should be
- •
Fixed a whole bunch of potential crashes with NPCs in multiplayer when there are no players on the server
- •
Fixed crash with trigger_weapon_strip when a non NPC/Player entity enters it
- •
Fixed crashes with npc_portal_turret_floor
- •
Prevent stack overflow crashes with InvalidateLayout( true ) from PerformLayout
July 2024 Update - News (2024)
References
- https://gmod.facepunch.com/blog/july-2024-update
- https://www.calilio.com/blogs/google-voice-not-working
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