4 Forma Nekros Prime Build by Psilo50 - The Million HP loot tank - A godly end game Nekros build - Overframe (2024)

Is the title clickbait? Nope! Welcome to the million HP loot tank 4 forma build!

In my 1900 hours in warframe, this is the absolute best Nekros build I've managed to make

*NOTE: this build REQUIRES SYNTH FIBER on your companion

---===GOALS OF BUILD===---
-=Tankiness: Be unkillable in the highest level content
-=Infinite Energy: have INFINITE energy without the use of Zenurik focus school
-=Strong abilities: Keep Nekros's signature 2, 3 and 4 ability strong, and allow room for a strong helminth ability

---===Newer player build variants===---

  • Swapping out molt augmented for the Empower helminth ability is viable, negating the need for kills. This comes at the high opportunity cost of abilities like Nourish
  • Swapping out Umbral intensify for Intensify is fine, but requires swapping Cunning drift for Power drift
  • Equilibrium can be swapped out for Flow/[Primed Flow] + Zenurik focus school, but will require almost 100% Wellspring buff uptime to keep up with energy needs in high enemy volume missions
  • Forgoing Health conversion and adaptation is fine for missions below level 100, but then you're not doing the million HP tank build

---===Goal 1: Tankiness===---
Let's do some math and figure out how much effective health this build provides

-=Effective health

  • damage reduction from shield of shadow: 90%
  • damage reduction from armor: 83.1% (Health orbs are abundant with Nekros's 3 ; you will always have +1350 armor from Health conversion)
  • damage reduction from adaptation: up to 90%
  • health pool: 1500 health + 450 shield. (Health orbs abundant, building up to +1200 hp with Arcane Blessing is easy)

  • Effective damage reduction on shield: 90 to 99%

  • Effective damage reduction on health: 98.31% to 99.831%

  • Total effective health from shields: 4500 to 45,000

  • Total effective health from health: 88,757 to 887,574

  • Total effective health: 93,257 to 932,573 (not quite a million but hey sue me)

-=healing

  • you need no other way of healing than healing orbs that spawn all the time from your 3rd ability

-=Why no vitality mod?

  • [Vitality] only gives you an extra 440 hp. Arcane blessing gives you 1200. So one arcane blessing is doing about 3x more than [Vitality]. Why waste a mod slot for + 29% effective hp? Other mods like adaptation or health conversion give will give you up to +1000% effective hp...

---===Goal 2: Infinite energy===---
-=Energy income

  • When combined with Nekro's 3 Desecrate, Equilibrium provides SO MUCH energy that you effectively have infinite energy.
  • BIG PROBLEM: Equilibrium doesn't allow you to pickup health orbs if you are full health
  • SOLUTION: use [Synth Fiber] on your companion. This makes you pickup all health orbs all the time. I've also considered Despoil and Combat Discipline but they are terrible compared to this option.

-=Energy capacity

  • We forgo the use of Primed Flow ; Our 188 base energy pool is more than enough considering it is always full from Equilibrium.
  • Extensions to this pool through archon shards is a nice equality of life upgrade but isn't necessary. I Recommend 1-2 blue energy max archon shard

---===Goal 3: Strong abilities===---
-=shadows of the dead (4)

  • We need at least 214% power strength when the ability is casted to achieve 90% damage reduction with shield of shadow
  • This is achieved with intensify + growing power + molt augmented for a total of 169% to 229% ability strength.
  • the 214% power strength breakpoint reached at ~188 kills for molt augmented
  • The damage reduction from shield of shadow requires you to be in range of your shadows, which is affected by ability range (which we have a lot of!)

-=Desecrate (3)

  • We reach a respectable +90% range and 100% efficiency, more than enough to make Nekros a useful loot frame
  • Massive synergy with the health orbs this ability spawns with Equilibrium and Health conversion, making this ability fully essential to the build
  • This ability's high passive energy cost is irrelevant due to Equilibrium being OP on this frame

-=Terrify (2)

  • A S-tier ability that FULLY removes armor at 167% ability strength, which we easily hit
  • Combined with the high range and average duration of this build, this ability is fully functional

-=Helminth ability (1)

  • We always replace Nekro's 1 Soul punch in this build
    -The best option by far is Nourish
    -Nourish will give +172% viral damage to you, yours allies, and quite importantly your shadows. that's almost a TRIPLING in shadow damage!
    -BUT it gets even more busted: Nourish makes it so you (and your shadows...) explode when you take damage, dealing a guaranteed viral proc. this causes enemies firing at your shadows unit to take 2x-4.25X damage
    -This stacks with the viral damage bonus from before...Resulting in a X5.44 to X8.84 boost to shadow damage, while buffing you and your teammates with a very strong buff...
    -And if that wasn't enough, nourish multiplies all sources of incoming energy by X4.58 while it is active...
    -With 190% range you are providing the buff from very far away, ensuring this reaches your teammates
    -This is by far the best helminth ability in the game right now, and Nekros just so happens to be able to use it better than any other warframe!

  • Other viable options are Xata's whisper, Roar, and Empower, in order of viability

  • Xata's whisper allows for high damage with things like the Secondary Encumber or Cascadia empowered arcanes
  • Empower allows the use of another arcane than Molt augmented and negates the need for kills before we reach 1M effective hp
  • Many helminth abilities are viable on him, but these are the ones I've tried. Feel free to explore other options.

---===Final words===---

  • This build is fully functional without the use of [Augur Reach], meaning you can swap it out for another mod without too much cost. I however have not found a more suitable mod for my playstyle
  • Primed Sure Footed is useless ; Shield of shadow transfers crowd control from you to your shadows
  • Recommended archon shards are :
    -2x casting speed amber OR 1x tauforged casting speed amber. you have to press 4+1 every 38 seconds
    -2x max energy blue OR 1x tauforged max energy blue. Nice QOL for our small 188 energy pool, though not mandatory
    -probably use the rest of the shards for damage, something like melee crit damage red shards

Enjoy the build!
Author: Psilo50, IGN Retro050

4 Forma Nekros Prime Build by Psilo50 - The Million HP loot tank - A godly end game Nekros build - Overframe (2024)

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